Post by Golldfish on Jun 15, 2015 22:58:39 GMT -7
Name: Meat
Gender: N/A (It pronouns)
Race: Zombie
Age: 12
Magic/Weapons: Can't die (unless every part is completely destroyed), beyond that no other magic. Weapons are whatever teeth, claws, etc, it grafts to itself.
Physical Description:
Meat started out life as a dog, but the only remaining parts of its first incarnation are a dog's skull where its head should be, and its two front paws. The rest of Meat's body is an amalgamation of different appendages and skins from other creatures. Meat has wolf ears, the hind legs of a tiger, and a pair of human arms grafted on behind Meat's front limbs. It's spinal bones have been extended to protrude out of its back, and a pair of deer antlers stick out from the top of its neck. Meat wound bits of surgical line and needles around the antlers, keeping a supply on hand for repairs or just for something that catches its eye. Meat also still wears the collar its owner gave it. The fur that remains is sable in color, and the eyeballs set in its skull are golden brown.
Personality:
Meat is not all that intelligent. It speaks of itself in the third person, but its thoughts rarely deviate from food, finding fun things to attach to iteself, and more food. Hunger is Meat's driving force, nothing seems to dull that constant ache in its belly. Meat doesn't make friends, though on very rare occasions Meat finds that temporary alliances sometimes help it find more food, though more often than not a promise from Meat is one that will end poorly for whoever chooses to trust it.
History:
Meat was the literal pet project of a necromancer in a world called Nistraadin. Before becoming what the necromancer so affectionately called 'Meat', Meat was a stray dog. Life was tough, but not without its pleasures. There were birds and children to chase, plenty of water, and for a resourceful dog there was plenty of food to eat. But in the winter of Meat's fourth year, food became as scarce as kind words from the villagers. Meat lasted longer than most of the other strays, but starvation eventually caught up, and the dog was dead before spring. Meat's first memories beyond life in the alleys and meadows was of waking on a cold slab of metal in the less-than-sterile environment that was the necromancer's workshop. Death smells were everywhere, but all Meat could feel was the hunger. Hunger clung to Meat's belly like burs to its paws. Meat was suddenly aware that there were thoughts in it's brain, and a man standing over Meat smiling. Meat snapped at the necromancer, hunger driving its actions. The necromancer laughed, and Meat went back to sleep. Each time Meat awoke there was something new, a new smell, a new limb, a new lesson. The necromancer was letting Meat stay awake longer and longer. He didn't feed Meat even if Meat asked, but Meat learned a lot from the necromancer. Meat learned how to sew things, and how to dissect. The longer Meat stayed awake the worse the hunger grew, until finally Meat learned to wait. Meat waited until the necromancer's back was turned, then Meat pounced on the new hind legs they had just sewn on together. Meat devoured the necromancer, and then ate everything in the workshop. With a belly that would hold no more, but a hunger that still remained, Meat left the workshop and headed towards the forest. Meat ate anything that crossed its path, and when Meat got to the first village, nothing was spared. Meat was licking its paws and hands clean when it was transported to Common Skies.
Established Relationships: None
Gender: N/A (It pronouns)
Race: Zombie
Age: 12
Magic/Weapons: Can't die (unless every part is completely destroyed), beyond that no other magic. Weapons are whatever teeth, claws, etc, it grafts to itself.
Physical Description:
Meat started out life as a dog, but the only remaining parts of its first incarnation are a dog's skull where its head should be, and its two front paws. The rest of Meat's body is an amalgamation of different appendages and skins from other creatures. Meat has wolf ears, the hind legs of a tiger, and a pair of human arms grafted on behind Meat's front limbs. It's spinal bones have been extended to protrude out of its back, and a pair of deer antlers stick out from the top of its neck. Meat wound bits of surgical line and needles around the antlers, keeping a supply on hand for repairs or just for something that catches its eye. Meat also still wears the collar its owner gave it. The fur that remains is sable in color, and the eyeballs set in its skull are golden brown.
Personality:
Meat is not all that intelligent. It speaks of itself in the third person, but its thoughts rarely deviate from food, finding fun things to attach to iteself, and more food. Hunger is Meat's driving force, nothing seems to dull that constant ache in its belly. Meat doesn't make friends, though on very rare occasions Meat finds that temporary alliances sometimes help it find more food, though more often than not a promise from Meat is one that will end poorly for whoever chooses to trust it.
History:
Meat was the literal pet project of a necromancer in a world called Nistraadin. Before becoming what the necromancer so affectionately called 'Meat', Meat was a stray dog. Life was tough, but not without its pleasures. There were birds and children to chase, plenty of water, and for a resourceful dog there was plenty of food to eat. But in the winter of Meat's fourth year, food became as scarce as kind words from the villagers. Meat lasted longer than most of the other strays, but starvation eventually caught up, and the dog was dead before spring. Meat's first memories beyond life in the alleys and meadows was of waking on a cold slab of metal in the less-than-sterile environment that was the necromancer's workshop. Death smells were everywhere, but all Meat could feel was the hunger. Hunger clung to Meat's belly like burs to its paws. Meat was suddenly aware that there were thoughts in it's brain, and a man standing over Meat smiling. Meat snapped at the necromancer, hunger driving its actions. The necromancer laughed, and Meat went back to sleep. Each time Meat awoke there was something new, a new smell, a new limb, a new lesson. The necromancer was letting Meat stay awake longer and longer. He didn't feed Meat even if Meat asked, but Meat learned a lot from the necromancer. Meat learned how to sew things, and how to dissect. The longer Meat stayed awake the worse the hunger grew, until finally Meat learned to wait. Meat waited until the necromancer's back was turned, then Meat pounced on the new hind legs they had just sewn on together. Meat devoured the necromancer, and then ate everything in the workshop. With a belly that would hold no more, but a hunger that still remained, Meat left the workshop and headed towards the forest. Meat ate anything that crossed its path, and when Meat got to the first village, nothing was spared. Meat was licking its paws and hands clean when it was transported to Common Skies.
Established Relationships: None